[logback-dev] What is the most efficient way - preferrably platform agnostic - to submit events from "the outside"?
Thorbjoern Ravn Andersen
ravn at runjva.com
Tue Mar 3 11:00:57 CET 2009
Joern Huxhorn skrev:
>
> And "best" is defined as "the most efficient way - preferably platform
> agnostic".
>
Ralph is probably hinting at that "efficient" is not necessarily
"fastest". I think the core here is if anything else but the raw
events needs to be communicated? (Perhaps exchanging timestamps to
allow the receiver to normalize, some handshake to ensure that both ends
are trusted?)
Personally I'd like robustness, and flexibility. Basically my scenario
is to have a production server - attach a receiver, grab some log data,
and detach it again without notifying or restarting the production
server, and that the application being logged is not influenced by
this. An analogue would be a Quake 1 multiplayer scenario where players
can enter and leave at will, instead of all having to be ready at the
start of the game which is what Doom and DukeNukem did.
An application restart is rather inefficient :)
>> Frankly, that is the part I find most important and why I'm making any
>> kind of issue out of this. If you are simply looking to improve the
>> existing SocketAppender without providing the other end of the
>> connection, then I apologize and you can ignore everything I've said.
>>
> I, for one, will implement both sides in Lilith (the SocketReceiver) and
> the related multiplex appenders. I'll also try to implement anything
> that is done in Logback
> I'm quite interested in this topic because I'll also use the best
> solution as my native file format. It looks like it will be protobuf but
> I haven't finished the serializer/deserializer, yet. The generated API
> is very nice, btw.
>
Looking forward to hearing about it. I gather the protobuf is open
source (haven't done anything but skim the webpage)
--
Thorbjørn Ravn Andersen "...plus... Tubular Bells!"
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